Frequently Asked Questions

Reference guide covering asset integration, pipeline compatibility, licensing terms, and source asset details.

What is ADR Textures?
ADR Textures is an independent development library producing game-ready Unity assets, physically based rendering (PBR) materials, and technical environment assets.
Which Unity Render Pipelines are supported?
Packages are configured for the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and the standard Built-in Render Pipeline. Each individual release listing indicates specific shader versions included.
Are the texture maps tileable and seamless?
Yes. Every surface texture is engineered and tested for edge-to-edge seamless tiling without repetitive pattern artifacts across horizontal and vertical axes.
What texture resolutions are provided?
Master texture packages are authored in 4096 × 4096 (4K) resolution and downscaled to 2048 × 2048 (2K) variations to accommodate different platform performance budgets.
How are the source materials created?
All materials originate from proprietary on-site photography, high-resolution surface reference captures, and calibrated PBR map authoring pipelines.
Can these assets be used in commercial projects?
Yes. Assets obtained through official platforms are cleared for use in both commercial and non-commercial game development, architectural visualization, and interactive software under the standard Asset Store End User License Agreement (EULA).
Is raw redistribution or resale permitted?
No. Sublicensing, re-uploading, bundling, or redistributing the raw textures, shaders, or scene files outside of a compiled end-product build is strictly prohibited.
How do I contact support for asset inquiries?
Technical support, pipeline questions, and custom integration inquiries can be directed through the Contact page or by sending an email directly to adrcontact7@gmail.com.